BSc (Hons) Games Design with Games Development with Foundation Year

This four year Undergraduate course with Foundation Year is aimed at students looking to access a professional career in Games Design within the esports industry.

Course Length:

4 Year Course
Full Time

Course Location:

Velodrome, Queen
Elizabeth Olympic Park

Course Fees:

£9535 per Additional Year
Student Finance Available

UCAS Information:

Course Code: CE17
Institution Code: E71

Games Design with Games Development with Foundation Year

Welcome to the BSc (Hons) Games Design & Games Development (with Foundation Year) course at the University Campus of Esports. The course combines creative games design with technical games development, preparing you to design, build, test, publish, and distribute games within a professional production environment.

Learning is centred around project-based and scenario-based activities that reflect real development challenges. You will work on practical projects designed to build a strong professional portfolio, developing experience across areas such as game mechanics, systems design, gameplay programming, AI, networking, software engineering, data compliance, and production workflows.

You will also work collaboratively across disciplines, bringing together design, development, art, production, and other specialist roles to create projects that reflect contemporary industry practice. Where appropriate, projects may progress beyond development into publication and distribution through professional platforms and other digital storefronts.

Teaching is supported by the UCES TRI-Curriculum, developing your talent, resilience, and professional identity alongside the technical, creative, collaborative, and commercial skills required for careers across the games industry.

WHY STUDY
THIS COURSE?

Studying the Games Design & Games Development course at the University Campus of Esports gives you the opportunity to develop the creative, technical, and professional skills required for careers across the games and wider technology industries. You’ll explore the systems, mechanics, software, and production processes that underpin modern interactive experiences, while developing skills in areas such as gameplay programming, networking, software engineering, data compliance, and technical development.

The Foundation Year/Level 3 provides a strong academic and practical base, ensuring you are fully prepared to thrive in your undergraduate degree. Whether you are transitioning from a different field, returning to education, or looking to enhance your skills, the Foundation Year offers structured support in academic writing, research, and interpersonal skills. You will develop essential problem-solving, teamwork, and communication skills that are vital for success in higher education and your future professional career.

Learning is centred around project-based and scenario-based activities that reflect professional development environments. You’ll design, build, test, and refine playable projects, work collaboratively across disciplines, and develop a professional portfolio that demonstrates both your technical ability and creative problem-solving.

You’ll also gain experience of the wider production lifecycle, including preparing suitable projects for publication and distribution through professional platforms. By the end of the course, you’ll have developed a portfolio of practical work alongside the collaborative, technical, and professional skills needed to progress into the games industry or wider technology sector.

COURSE
LENGTH:

4 Years

COURSE
TYPE:

BA (Hons)

INSTITUTION
CODE:

E71

Aims of the course:

To provide the technical knowledge and creative skills required for a career in games development.

To equip students with the ability to design and deliver playable games using industry-standard engines.

To develop analytical and collaborative skills that prepare students to adapt to the evolving demands of the global games industry.

Degree course structure:

Here are the topics that you will be studying during your four years with us.

  • Academic Skills and Personal Development in Esports
  • Employability Skills in Esports
  • Game Analytics and Reflective Practice
  • Physical Games Prototyping
  • Games Engine Technologies
  • Visual Scripting
  • Level Design
  • Adobe Creative Suite & 2D Digital Art
  • 3D Modelling Workflows
  • Introduction To Programming
  • Professional Games Production
  • Advanced Game Engine Systems
  • UX, UI & Input Design
  • Gamification & Applied Games
  • Games Business & Project Management
  • Physical Prototyping
  • Digital Sculpture
  • Advanced Games Programming
  • Final Year Project
  • Competitive Games Development
  • Games As A Service
  • Networking & Multiplayer
  • User Research & Data Analytics
  • Emerging Technology

OUR LEARNING
APPROACH:

The University Campus of Esports TRI-Curriculum is a unique and dynamic model designed to develop students not just academically, but professionally and personally. Your degree is just the beginning; the TRI-Curriculum equips you with the experience, insight, and professional confidence to make it count. It ensures that every learner builds the skills, networks, and real-world experience to thrive in their career.

The TRI-Curriculum is embedded throughout the student journey and ensures every learner graduates World Ready through 3 core pillars:

  1. UCES Esports & Games Partnerships
  2. Student Enhancement Opportunities
  3. Student Placements & Internships

admissions & entry requirements:

Minimum Entry Requirements

You need to have completed 12 years* of schooling (with good grades) and show strong evidence of your ability to successfully complete the programme and progress onto your chosen degree. You are required to meet one of the following criteria:

- UCAS Tariff - 48-64 points
- A level – A, DD, or EEE
- Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - PPP
- Access to HE Diploma - P: 45 credits
- Scottish Higher - BC
- Pearson BTEC Level 3 National Diploma (first teaching from September 2016) - MP
- Leaving Certificate - Higher Level (Ireland) (first awarded in 2017) – H5, H5, H5, H5
- Cambridge International Pre-U Certificate - Principal – P2, P2

*For countries where 11 years of schooling is comparable to this level of entry, this will be accepted.

Degree Awarding Body; Health Sciences University

Minimum Entry Requirements

You need to have completed 12 years* of schooling (with good grades) and show strong evidence of your ability to successfully complete the programme and progress onto your chosen degree. You are required to meet one of the following criteria:

- UCAS Tariff - 48-64 points
- A level – A, DD, or EEE
- Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016) - PPP
- Access to HE Diploma - P: 45 credits
- Scottish Higher - BC
- Pearson BTEC Level 3 National Diploma (first teaching from September 2016) - MP
- Leaving Certificate - Higher Level (Ireland) (first awarded in 2017) – H5, H5, H5, H5
- Cambridge International Pre-U Certificate - Principal – P2, P2

*For countries where 11 years of schooling is comparable to this level of entry, this will be accepted.

Degree Awarding Body; Health Sciences University

Apply for this course:

If you wish to apply for this course, please click the apply now button below.

You will then be redirected to our course page on the UCAS website where you will find further instructions. 

BSc (Hons) Games Design with Games Development with Foundation Year

Min Requirements: 48-64 UCAS Points

UCAS Course Code: CE17

Institution Code: E71

Course Starts: September 2026 (Day TBC)

Course Length: 4 Years / Full Time

This course is delivered by UCES and validated by Health Sciences University.

As per all universities; from time to time we may need to reorientate teaching location, staff, course commencement and other facets due to circumstances beyond our control.

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