Our Partners
Partners & Collaborators for a better student experience
Each of our partners or collaborators bring their own unique set of skills to the University Campus of Esports enhancing what we are able to offer our students.
Health Sciences University
We are delighted to announce that our validation partner, the University College of Osteopathy has joined Health Sciences University creating a sector leading university.
This brings together two highly respected health science institutions to create a unique inter-disciplinary environment for education, clinical practice, and research across a wide range of allied health and related disciplines.
Professor Philip Wilson, Executive Chair & Founder of the University Campus of Esports, cited: “This positive progression further strengthens University Campus of Esports students whom will graduate with a degree from Health Sciences University providing increased academic and employability credibility.”
Professor Lesley Haig, Vice-Chancellor of Health Sciences University commented: “Bringing the University College of Osteopathy into our family represents a significant milestone for both specialist institutions. As we strengthen our combined offer as a leading health sciences university, we’re looking forward to playing our part in training and developing NHS and healthcare professions at every level, and being a responsive and effective system partner both in Dorset and London.”
Existing and future students of the newly formed HSU will continue to receive the same exceptional standard of training which has become synonymous with AECC UC and UCO brands and will also benefit from a growing and diverse student community, new enrichment and collaboration opportunities and enhancements to the learning environment.
UCAS
UCAS is an independent charity providing information, advice, and admissions services. They are there to help guide people in their next step towards Higher Education. All UK students that apply to a higher education institution in the UK use UCAS for their application. In 2019, UCAS handled 2.79 million applications from 706,435 UK, EU, and international students. With this, they helped 541,240 students secure a full-time place at one of 337 universities and colleges across the UK.
See our ‘Apply Now‘ page on the UCES website for further information.
Greenwich Leisure Limited
GLL is a social enterprise running leisure centres open to public. You might know them by another name Better – the feel good place, which is the customer facing brand. GLL will provide the following to our students:
- Unlimited access to the gyms, swimming pools and fitness classes.
- A tailored fitness induction and personal exercise programme, with ongoing support through refocus sessions.
- Ability to book activities up to six days in advance online.
- No contract, giving you the freedom to upgrade or downgrade if required.
- Memberships available immediately from both London Aquatics Centre and Copper Box Arena.
Newham London
The University Campus of Esports Campus is located within the London Borough of Newham.
ukie – The Association for UK Interactive Entertainment
Ukie (UK Interactive Entertainment) is the trade body for the UK’s games and interactive entertainment industry, representing developers, publishers, service companies, and esports organisations across the sector.
Representing over 700 games businesses, Ukie’s mission is to supercharge the growth and success of the UK games industry by championing its contribution to culture, society, and the economy on a global stage.
Ukie empowers talent by supporting skills development, education, and career pathways to unlock potential. It energises the industry by driving growth, innovation, and sustainability across the sector. And it elevates games by promoting their cultural and economic value both domestically and internationally.
Through initiatives such as Raise The Game, Digital Schoolhouse, and Ask About Games, Ukie ensures that everyone, everywhere, benefits from the social, cultural, and educational power of video games and interactive entertainment.